Whamee
The game is played with a minimum of 2 people. Players take turns rolling five dice. After each roll, the player chooses which dice (if any) to keep, and which to re-roll. A player may re-roll some or all of the dice up to three times on a turn.
Scoring
The following combinations earn points:
- § Ones, Twos, Threes, Fours, Fives or Sixes. A player may add the numbers on any combination of dice showing the same number. For example, 4-4-4-2-6 would score 4 + 4 + 4 = 12 points in “Fours” or 2 points in “Twos” or even 6 points in “Sixes”. Once a player has taken points on a specific number, he or she may not take points for that value again during the game.
- § Straight. 20 points. A straight is any combination of dice in order: 1, 2, 3, 4, and 5, or 2, 3, 4, 5, and 6. Additionally, in a straight, a one can be placed after a six, meaning a 3, 4, 5, 6 and 1 is also legal.
- § Full house. 30 points. Any set of three combined with a set of two. For example, 5-5-5-3-3.
- § Four of a kind. 40 points. Four dice with the same number. For example, 2-2-2-2-6.
- § Whamee. 60 points. All five dice with the same number.
If a player makes a Straight, Full House, or Four of a Kind on their first roll of a turn, it is worth 10 extra points. A player who makes Whamee on their first roll automatically wins the game.
A player who fails to make any valid score, or chooses not to take any other score, may scratch (eliminate) a category, such as Whamee or Twos. If a player scratches a category, that player cannot score on that category for the rest of the game. Specifically, if a player scratches Whamee and subsequently rolls Whamee on their first roll of a turn, it may not be used as an automatic win.
Winning
The winner, if no one scores an automatic Whamee win, is the player who finishes the game with the most points.
